100 trò chơi atari 2600 hàng đầu năm 2022

100 trò chơi atari 2600 hàng đầu năm 2022

Atari 2600 four-switch "wood veneer" model

The best-selling video game of all-time on the Atari 2600 console (previously known as the Atari VCS) is Pac-Man, a port of the arcade game of the same name programmed by Tod Frye.[1] Originally created by Toru Iwatani and released in 1980, Pac-Man was later ported to many home video game consoles, beginning with the Atari 2600 in 1982.[2] Within months it became the best-selling home video game of all-time, with more than 1.5 million units pre-ordered by customers before its release.[2] Pac-Man went on to sell over 8 million units worldwide.

The second best-selling Atari 2600 game is Space Invaders,[3] a port of the 1978 Taito arcade game that was programmed by Rick Maurer, which was the first video game to sell a million copies.[4] It went on to sell over 6 million copies, and was the best-selling Atari VCS game up until Pac-Man.[3] The other three titles among the top five best-selling Atari 2600 games are Pitfall! (designed by David Crane for Activision), Donkey Kong (a port of the 1981 Nintendo arcade game programmed by Garry Kitchen for Coleco), and Frogger (a port of the Konami and Sega arcade game programmed by Ed English for Parker Brothers), each having sold over 4 million units.

Of the top 28 best-selling Atari 2600 video games, 15 were developed and/or published by the console's manufacturer, Atari, Inc. Other publishers with multiple entries in the top 20 are Activision (six titles), Imagic (three titles) and Parker Brothers (two titles). Three of the games in the top 20 were programmed by David Crane, three by Howard Scott Warshaw, three by Rob Fulop, and two by Bradley G. Stewart.

Video games[edit]

See also[edit]

  • List of best-selling video games

Notes[edit]

  1. ^ 7,271,844 in 1982. 684,569 in 1983.[3] 37,063 in 1986. 61,685 in 1987. 3,885 in 1988. 34,374 in 1989. 2,166 in 1990.[5]
  2. ^ 1,318,655 in 1980. 2,964,137 in 1981. 1,373,033 in 1982. 435,353 in 1983.[3] 17,523 in 1986. 65,148 in 1987. 29,717 in 1988. 36,308 in 1989. 12,355 in 1990.[5]
  3. ^ Published by Atari Corporation from 1987.[5]
  4. ^ 4 million in 1982.[6] 27,516 in 1987. 109,125 in 1988. 40,147 in 1989. 3,735 in 1990.[5]
  5. ^ 3.8 million up until 1982.[10] 7,503 in 1986. 8,558 in 1987. 12,120 in 1988. 11,558 in 1989. 4,705 in 1990.[5]
  6. ^ 3,006,790 in 1982 (with at least 68,993 returned in 1983).[3] 2,298 in 1986. 6,160 in 1987. 24,741 in 1988. 695 in 1989.[5]
  7. ^ 2,637,985 in 1982 (with at least 669,733 returned in 1983).[3] 1,138 in 1986. 88,338 in 1987. 3,131 in 1988. 9,586 in 1989. 54 in 1990.[5]
  8. ^ 1,963,078 in 1983.[3] 35,719 in 1986. 138,400 in 1987. 125,266 in 1988. 38,597 in 1989. 10,368 in 1990.[5]
  9. ^ 161,352 in 1980. 779,547 in 1981. 457,058 in 1982. 580,959 in 1983.[3] 84 in 1986. 7,227 in 1987. 4,416 in 1988.[5]
  10. ^ 1,798,773 in 1982 (with at least 20,314 returned in 1983).[3] 2,046 in 1986. 54,444 in 1987. 15,170 in 1988. 209 in 1989.[5]
  11. ^ 1,475,240 in 1982.[3] 49,774 in 1986. 150,572 in 1987. 107,168 in 1988. 21,973 in 1989. 10,934 in 1990.[5]
  12. ^ 936,861 in 1981. 420,924 in 1982. 372,454 in 1983.[3] 11,412 in 1986. 6,370 in 1987. 38,504 in 1988. 1,865 in 1989. 72 in 1990.[5]
  13. ^ 256,265 in 1980. 838,635 in 1981. 242,764 in 1982. 312,672 in 1983.[3] 7,060 in 1986. 1,680 in 1987. 19,889 in 1988.[5]

References[edit]

  1. ^ a b c Buchanan, Levi (August 26, 2008). "Top 10 Best-Selling Atari 2600 Games". IGN. Ziff Davis. Retrieved April 22, 2017.
  2. ^ a b Katz, Arnie; Kunkel, Bill (May 1982). "The A-Maze-ing World of Gobble Games: A Guide to Maze-Chase Gamers". Electronic Games. Vol. 1, no. 3. New York City: Reese Publishing Company. pp. 62–63. Retrieved April 22, 2017.
  3. ^ a b c d e f g h i j k l Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
  4. ^ Weiss, Bret (July 6, 2007). Classic Home Video Games, 1972–1984: A Complete Reference Guide. Jefferson, North Carolina: McFarland & Company. p. 108. ISBN 978-0-7864322-6-4.
  5. ^ a b c d e f g h i j k l m Vendel, Curt (May 28, 2009). "Site News". Atari Museum. Archived from the original on December 6, 2010. Retrieved November 27, 2021.
  6. ^ Kitchen, Garry E. (March 5, 2010). "Garry E. Kitchen". Expert Report of Garry E. Kitchen (PDF). United States District Court for the Southern District of Ohio. p. 2. Designed & programmed Atari 2600 adaptation of hit arcade game Donkey Kong, 1982 wholesale revenues in excess of $100 million on 4 million units.
  7. ^ Bogost, Ian; Montfort, Nick (2009). Racing the Beam: The Atari Video Computer System. MIT Press. ISBN 978-0-262-01257-7.
  8. ^ Kohler, Chris (January 26, 2010). "Pitfall! Creator David Crane Is Named Videogame Pioneer". Wired. Retrieved April 22, 2017.
  9. ^ "Ed English: 2600 (Frogger, Mr. Do!, Roc 'n Rope)" (PDF). Digital Press. No. 52. May–June 2003. p. 7. Retrieved April 19, 2021.
  10. ^ Urschel, Joe (March 6, 1982). "Gobbling up the home video market". The Day. p. C-6. Retrieved December 1, 2021.
  11. ^ Wallis, Alistair (November 23, 2006). "Playing Catch Up: Night Trap's Rob Fulop". Gamasutra. Retrieved January 1, 2008.
  12. ^ a b Wallis, Alistair (November 23, 2006). "Playing Catch Up: Night Trap's Rob Fulop". Gamasutra. UBM TechWeb. Retrieved April 22, 2017.
  13. ^ Baker, Chris (March 13, 2015). "How One Man Invented the Console Adventure Game". Wired. Retrieved March 25, 2016.
  14. ^ a b c d Capparell, James (June 1984). "Activision's James Levy: A software success story". Antic. Retrieved April 22, 2017.
  15. ^ a b Stilphen, Scott. "DP Interviews... Howard Scott Warshaw". Digital Press. Archived from the original on April 28, 2007. Retrieved April 22, 2017.
  16. ^ Wojahn, Ellen (February 1, 2003). The General Mills/Parker Brothers Merger: Playing by Different Rules. Washington, D.C.: Beard Books. p. 134. ISBN 978-1-5879818-2-1. Retrieved April 22, 2017.

  • Atari official website