Hyperdimension neptunia re birth đánh giá năm 2024

The plan system is back and bigger than ever. Yes, there are a ton of plans this time around. Much like in the previous games, the plans unlock dungeons, change dungeons, weapons, armor, costumes and so forth. What is new here is that each character has plans. I know, seems strange doesn’t it? If you played Neptunia V on the PS3 you will remember the game had in-game achievements; these included things like jumping a lot with the lead character, how far the lead character walked, damage taken, victory spotlights and other things. Just like before, these will give you stat bonuses as you complete them, however they will also unlock plans to upgrade the gals this time around. These plans will include additional attack slots, leader skills and a peeping upgrade. Yea, you will have to work for your upskirts now. I felt this was a mixed bag. It was kinda fun switching the girls around to unlock the plans, but it makes it more tedious in getting things that were a given in previous games. There is one other slight change to note, which is that you will no longer search the field for items by pressing the square button. Instead there are hidden blocks–yep just like in Mario–that will give you some credits and items hidden on each map. You will need to look closely to see them and there is usually more than one.

Hyperdimension neptunia re birth đánh giá năm 2024

Combat has been slightly revamped for this entry as well. The EXE Gauge is gone, now instead you will perform combo finishers and EX Special Moves based on the amount of SP you have. Here’s the catch: your SP doesn’t fill up when you leave a dungeon or level up like it used to. Instead it will as you get attacked by and attack your enemy. This works better because not only do these fill up much faster, you can have each character do an EX Special move on a single boss since they each have their own SP instead of sharing one gauge. The additional combo attacks I mentioned before help these fill up much faster as well, and this makes combat feel faster paced and more fun than before.

Hyperdimension neptunia re birth đánh giá năm 2024

If you played Neptunia Victory, you remember how tedious the scouting system was. Thankfully, that has been replaced by the much-improved Stella’s Dungeon. I know that was not a shining spot in Re;Birth2, but much faster travel times and the fact you actually get useful materials this time around, make this very useful now. You will not only get various plans and materials, but Stella will also be accompanied by scouts. The scouts will find the various hidden landmarks like in the PS3 version, and just like before you get some useful items as a reward. This is so improved that it offsets the crazy amount of plans to an extent, since Stella will find you a lot of the materials you will need for them instead of you grinding them yourself.

Since Hyperdimension Neptunia Victory was my favorite of the original PlayStation 3 trilogy, I found a lot to love here. The better translation and improved combat were very welcome additions. I think they went overboard with the plans this time, but they improved Stella’s Dungeon and it made the grinding feel a bit more rewarding which pretty much made up for that. Though I’m sure some people will still find this a bit too much, if you’re a fan of the series this is a must-have title. For everyone else you will want to check out the previous two games before jumping into this one, and since both of those games are great as well you would be spending a lot of quality time with your Vita. The game will run you $39.99 and is PlayStation TV compatible.

Hyperdimension Neptunia Rebirth 3 V Generation (HNR3) is a Japanese style turn based Role Playing Game in which you take control of Neptune, a CPU that is one of the main superpowers in the world. From her home base of Planeptune you must take on quests and missions as you level yourself up and become once again the guardian that you were destined to be.

The story is simple enough to get involved in even if, like me, you haven’t played any of the previous titles. There is plenty of information available to provide you with enough backstory for you to push forward and enjoy the game. I found the dialogue in the game trying in many places and found myself having to fight the urge to skip quickly. It was acted out well, but the writing was poor and I felt it didn’t flow and was quite forced in places. Overall, it was easy to engage in, though and was actually pretty funny at certain points.

The battle mechanics at first are a little strange and can be off-putting, however after not very long, you get used to them and begin to sweep away enemies with ease. Whilst in a battle you can freely move your character around a pre highlighted area. You want to try and position yourself so none of the enemies will hit you from behind whilst still trying to do damage to your opponents. The styles of attacks are simple enough, in essence you have a SP Skill which is your special attack, only useable when you charge up a bar below your health bar. You also have normal attacks which you can combo together to maximise damage. The three types of attack you should use, combo attacks, power attacks and defence breaking attacks, depend on your situation so you have to think tactically what is best for your current situation. The choice in attacks, even with your different styles of basic attacks allows for some combat and tactical decision making which I thoroughly enjoyed.

The character design of the main protagonists are what you would expect from a Japanese style RPG. The bulk of the females have a cute feminine charm however the fact that nearly all of them are top heavy quickly becomes annoying. I felt as though the art designers could have showed a little more creativity than just throwing big breasts into the equation. The armour and enemy design though is the complete opposite, each of which held their own appeal and I enjoyed seeing what wacky creatures I would come across next.

The control system was quite a handful on the PC version which I reviewed and felt quite clunky. I was forced regularly to check the button configuration to find out what button I needed to use to accomplish what I wanted to do. For me, this was the biggest obstacle to try and overcome as I couldn’t ever really relax into the game and just play it. I do feel that it would be much more natural on a controller and the button symbols that are in game suggest the developer feels that way also.

The music in the game is very good, providing the right mood and ambience when necessary. It’s never too strong that it overpowers what is happening in game however it has enough of an effect that it helps set the setting nicely.

Overall, I enjoyed the game with the combat system being the real game selling aspect for me. The dialogue was unfortunately a big turn off and even after a lot of gameplay I still struggled a little with the controls but even this wasn't enough to make me stop playing. I would certainly recommend taking a look at this game but I personally will opt for the console version in the future.