If you dont write a constructor for a class object, c# writes one for you.
A class contains constructors that are invoked to create objects from the class blueprint. Constructor declarations look like method declarations—except that they use the name of the class and have no return type. For example, Show
public Bicycle(int startCadence, int startSpeed, int startGear) { gear = startGear; cadence = startCadence; speed = startSpeed; } To create a new Bicycle myBike = new Bicycle(30, 0, 8);
Although public Bicycle() { gear = 1; cadence = 10; speed = 0; }
Bicycle myBike = new Bicycle(30, 0, 8);1. Both constructors could have been declared in You don't have to provide any constructors for your class, but you must be careful when doing this. The compiler automatically provides a no-argument, default constructor for any class without constructors. This default constructor will call the no-argument constructor of the superclass. In this situation, the compiler will complain if the superclass doesn't have a no-argument constructor so you must verify that it does. If your class has no explicit superclass, then it has an implicit superclass of Bicycle myBike = new Bicycle(30, 0, 8);3, which does have a no-argument constructor. You can use a superclass constructor yourself. The Bicycle myBike = new Bicycle(30, 0, 8);4 class at the beginning of this lesson did just that. This will be discussed later, in the lesson on interfaces and inheritance. You can use access modifiers in a constructor's declaration to control which other classes can call the constructor. Constructors are like “init functions”. They turn a pile of arbitrary bits into a living object. Minimally they initialize internally used fields. They may also allocate resources (memory, files, semaphores, sockets, etc). “ctor” is a typical abbreviation for constructor. Is there any difference between class Fred { public: Fred(); // ... }; int main() { Fred a[10]; // Calls the default constructor 10 times Fred* p = new Fred[10]; // Calls the default constructor 10 times // ... } 0 and class Fred { public: Fred(); // ... }; int main() { Fred a[10]; // Calls the default constructor 10 times Fred* p = new Fred[10]; // Calls the default constructor 10 times // ... } 1?A big difference! Suppose that 2 is the name of some class. Then function 3 declares a local 2 object called 5:
But function 6 declares a function called 7 that returns a 2:
Can one constructor of a class call another constructor of the same class to initialize the class Fred { public: Fred(); // ... }; int main() { Fred a[10]; // Calls the default constructor 10 times Fred* p = new Fred[10]; // Calls the default constructor 10 times // ... } 9 object?The answer below applies to Classic (pre-11) C++. This question covers the C++11 feature of constructors that call same-type constructors. Nope. Let’s work an example. Suppose you want your constructor 0 to call another constructor of the same class, say 1, in order that 1 would help initialize the 9 object. Unfortunately there’s no way to do this in Classic C++.Some people do it anyway. Unfortunately it doesn’t do what they want. For example, the line 4 does not call 1 on the 9 object. Instead it calls 1 to initialize a temporary, local object (not 9), then it immediately destructs that temporary when control flows over the 9.
You can sometimes combine two constructors via a default parameter:
If that doesn’t work, e.g., if there isn’t an appropriate default parameter that combines the two constructors, sometimes you can share their common code in a private 0 member function:
BTW do NOT try to achieve this via placement new. Some people think they can say 1 within the body of 0. However that is bad, bad, bad. Please don’t write me and tell me that it seems to work on your particular version of your particular compiler; it’s bad. Constructors do a bunch of little magical things behind the scenes, but that bad technique steps on those partially constructed bits. Just say no.Is the default constructor for #include |