Hướng dẫn sử dụng unity Informational, Transactional
Use the Unity Editor to create 2D and 3D games, apps, and experiences. Download the Editor at unity3d.com. Show The Unity User Manual helps you learn how to use the Unity Editor and its associated services. You can read it from start to finish, or use it as a reference. If it’s your first time using Unity, take a look at the introductory documentation on Working with Unity, and refer to the Unity Tutorials. New
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Unity User Manual sectionsWorking in UnityA complete introduction to the Unity Editor. Unity 2DAll of the Unity Editor’s 2D-specific features including gameplay, spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in and physics. GraphicsThe visual aspects of the Unity Editor including camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in and lighting. PhysicsSimulation of 3D motion, mass, gravity and collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info See in . NetworkingHow to implement Multiplayer and networking. ScriptingProgramming your games by using scripting in the Unity Editor. AudioAudio in the Unity Editor, including clips, sources, listeners, importing and sound settings. AnimationAnimation in the Unity Editor. UIUser interface toolkits available in the Unity Editor. Platform specificInformation about the platforms that you can build your application for. Further sources of information
Known issuesIs a feature not working as you expect it to? It might be an existing Known Issue. Please check using the Issue Tracker at issuetracker.unity3d.com. |